Sakura dating game 2
The gameplay involves conversing with a selection of girls, attempting to increase their internal "love meter" through correct choices of dialogue.
The game lasts for a fixed period of game time, such as one month or three years.
These games often feature a day-night cycle with a time scheduling system that provides context and relevance to character interactions, allowing players to choose when and if to interact with certain characters, which in turn influences their responses during later conversations.
While bishōjo games make up the bulk of dating sims, other types of games exist.
The technical definition of a dating simulation game, known as a romantic simulation game in Japan, can involve several technical elements such as a time limit, several statistics such as looks and charm which can be boosted through exercise, or an "attraction meter" which can increase or decrease depending on one's decisions.
Some original-English dating sims include Sim Girls, In a typical dating sim, the player controls a male avatar surrounded by female characters.
They are also sometimes put under the category of neoromance.
For the English translated video game, see Sakura Wars: So Long, My Love.
The debut entry in the Sakura Wars series, it was originally released for the Sega Saturn home console.
Set in a fictionalized version of the Taishō period, the game follows the exploits of the all-female Flower Division of the Imperial Assault Force, a military unit dedicated to fighting supernatural threats against Tokyo while maintaining their cover as a theater troop.
Main protagonist Imperial Army Ensign Ichiro Ogami is assigned as the Imperial Assault Force's leader, and becomes embroiled in both the group's latest conflict and the personal lives of its members.
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The concept work for Sakura Wars began in 1993, with full development beginning the following year upon approval from publisher Sega.